Difference between revisions of "IEEE Internet Computing: VWRAP for Virtual Worlds interop"

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''' ''Tentative skeletal pre-draft of a possible article.'' ''' --- '''Remember the wiki motto, "Be Bold."''' :-)
== Introduction ==
== A brief history of virtual worlds ==
* <<<The only thing I can bring to this section is a small acquaintance since 1996 with what became ActiveWorlds, a decade of excessive online gaming in 3 major MMOs, and 5 years of Second Life + a little Opensim.  I don't consider this a usable background for writing even a brief history of VWs. Morg>>>
== The Second Life virtual world model ==
* <<<Intro to Linden Lab and the rise of SL>>>
* <<<Paragraph on the SL grid/simulator/client model>>>
* <<<Short paragraph on the SL data model>>>
== Opensim and open source virtual worlds  ==
* <<<libsecondlife and reverse engineering of SL protocols>>>
* <<<Founding of Opensim project and goals>>>
* <<<OSgrid and other Opensim-based grids>>>
* <<<Interop mechanisms available in Opensim>>>
* <<<User expectations for the SL/Opensym ecosystem>>>
== Defining the VW interop problem space ==
* <<<LL+IBM, founding of the AWG, and scary numbers>>>
* <<<The OGP agent domain + region domain model>>>
* <<<One-sentence description of capabilities>>>
* <<<The OGP interop trial of Summer 2008>>>
* <<<Taking OGP to the IETF --- MMOX and problem space overload>>>
* <<<Narrowing the VW interop problem space:  OGPX>>>
== VWRAP: a services model of VW interop ==
* <<<Extending OGP to multiple VWs through policy-defining RDs == OGPX>>> (acceptable simplification?)
* <<<A successful OGPX BoF, and the foundation of VWRAP workgroup>>>
* <<<Brief description of expected VWRAP services>>>
* <<<High level overview of protocol entities>>>
== VWRAP: the work ahead ==
* <<<Goals, rough timeline, and open invitation>>>

Latest revision as of 10:47, 5 November 2009