Difference between revisions of "IEEE Internet Computing: VWRAP for Virtual Worlds interop"
Jump to navigation
Jump to search
Line 14: | Line 14: | ||
== Opensim and open source virtual worlds == | == Opensim and open source virtual worlds == | ||
* <<<libsecondlife and reverse engineering of SL protocols>>> | |||
* <<<Founding of Opensim project and goals>>> | |||
* <<<OSgrid and other Opensim-based grids>>> | |||
* <<<Interop mechanisms available in Opensim>>> | |||
* <<<User expectations for the SL/Opensym ecosystem>>> | |||
== Narrowing the VW interop problem space == | == Narrowing the VW interop problem space == |
Revision as of 19:58, 28 October 2009
Introduction
A brief history of virtual worlds
- <<<The only thing I can bring to this section is a small acquaintance since 1996 with what became ActiveWorlds, a decade of excessive online gaming in 3 major MMOs, and 5 years of Second Life + a little Opensim. I don't consider that a usable background for writing a history of VWs. Morg>>>
The Second Life virtual world model
- <<<Intro to Linden Lab and the rise of SL>>>
- <<<Paragraph on the SL grid/simulator/client model>>>
- <<<Short paragraph on the SL data model>>>
Opensim and open source virtual worlds
- <<<libsecondlife and reverse engineering of SL protocols>>>
- <<<Founding of Opensim project and goals>>>
- <<<OSgrid and other Opensim-based grids>>>
- <<<Interop mechanisms available in Opensim>>>
- <<<User expectations for the SL/Opensym ecosystem>>>