IEEE Internet Computing: VWRAP for Virtual Worlds interop

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Revision as of 20:34, 28 October 2009 by Morgaine Dinova (Talk | contribs)

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Tentative skeletal pre-draft of a possible article

Remember the wiki motto, "Be Bold" ... but if none of this is any good, then supply a replacement. :-)

Introduction

A brief history of virtual worlds

  • <<<The only thing I can bring to this section is a small acquaintance since 1996 with what became ActiveWorlds, a decade of excessive online gaming in 3 major MMOs, and 5 years of Second Life + a little Opensim. I don't consider this a usable background for writing even a brief history of VWs. Morg>>>

The Second Life virtual world model

  • <<<Intro to Linden Lab and the rise of SL>>>
  • <<<Paragraph on the SL grid/simulator/client model>>>
  • <<<Short paragraph on the SL data model>>>

Opensim and open source virtual worlds

  • <<<libsecondlife and reverse engineering of SL protocols>>>
  • <<<Founding of Opensim project and goals>>>
  • <<<OSgrid and other Opensim-based grids>>>
  • <<<Interop mechanisms available in Opensim>>>
  • <<<User expectations for the SL/Opensym ecosystem>>>

Defining the VW interop problem space

  • <<<LL+IBM, founding of the AWG, and scary numbers>>>
  • <<<The OGP agent domain + region domain model>>>
  • <<<One-sentence description of capabilities>>>
  • <<<The OGP interop trial of Summer 2008>>>
  • <<<Taking OGP to the IETF --- MMOX>>>
  • <<<Narrowing the VW interop problem space: OGPX>>>

VWRAP: a services model of VW interop

  • <<<Extending OGP to multiple VWs through policy-defining RDs == OGPX>>> (acceptable simplification?)
  • <<<A successful OGPX BoF, and the foundation of VWRAP workgroup>>>
  • <<<Brief description of expected VWRAP services>>>
  • <<<High level overview of protocol entities>>>

VWRAP: the work ahead

  • <<<Goals, rough timeline, and open invitation>>>