INVENTORY ANIMATION

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Revision as of 08:36, 7 January 2013 by Omei Qunhua (talk | contribs) (cut to the chase)
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Description

Constant: integer INVENTORY_ANIMATION = 20;

The integer constant INVENTORY_ANIMATION has the value 20

Used with Inventory functions and specifies inventory items of ANIMATION type will be retrieved by the function.

Examples

<lsl>//Gives inventory only to agents with the same active group as the object the script is in is assigned to default {

   touch_start(integer total_number)
   {
       // get the UUID of the person touching this object
       key user = llDetectedKey(0);
       // Check that they have the correct group active
       // User must be in the same region for llSameGroup() to work. (Well, so they should be!)
       if (llSameGroup(user) )
           // Give user the first animation from this object's contents
           llGiveInventory(user, llGetInventoryName(INVENTORY_ANIMATION, 0) );
       else
           // send a warning specifically to this user
           llRegionSayTo(user, 0, "Wrong active group!");
   }

}</lsl>

Deep Notes

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Signature

integer INVENTORY_ANIMATION = 20;