Difference between revisions of "INVENTORY BODYPART"

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m (<lsl> tag to <source>)
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|value=13
|value=13
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function.
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function.
|examples=<lsl>//Gives inventory only to agents with the same active group
|examples=<source lang="lsl2">//Gives inventory only to agents with the same active group
default
default
{
{
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         }while(total_number > ++number);
         }while(total_number > ++number);
     }
     }
}</lsl>
}</source>
|constants=
|constants=
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
{{LSL DefineRow||[[INVENTORY_NONE]]|}}

Revision as of 15:39, 23 January 2015

Description

Constant: integer INVENTORY_BODYPART = 13;

The integer constant INVENTORY_BODYPART has the value 13

Used with Inventory functions and specifies inventory items of BODYPART type will be retrieved by the function.

Examples

//Gives inventory only to agents with the same active group
default
{
    touch_start(integer total_number)
    {
        integer number = 0;
        do
        {
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_BODYPART,0));
            else
                llSay(0, "Wrong active group!");
        }while(total_number > ++number);
    }
}

Deep Notes

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Signature

integer INVENTORY_BODYPART = 13;