Difference between revisions of "INVENTORY CLOTHING"

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|value=5
|value=5
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function.
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function.
|examples=<lsl>//Give all clothing items from prim's contents to anyone touching this object
|examples=<source lang="lsl2">//Give all clothing items from prim's contents to anyone touching this object
default
default
{
{
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             llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
             llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
     }
     }
}</lsl>
}</source>
|constants=
|constants=
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
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{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}

Latest revision as of 11:26, 1 February 2019

Description

Constant: integer INVENTORY_CLOTHING = 5;

The integer constant INVENTORY_CLOTHING has the value 5

Used with Inventory functions and specifies inventory items of CLOTHING type will be retrieved by the function.

Examples

//Give all clothing items from prim's contents to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        integer count = llGetInventoryNumber(INVENTORY_CLOTHING);
        while (count--)
        // Give them each item of clothing found in the object's contents
            llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
    }
}

Deep Notes

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Signature

integer INVENTORY_CLOTHING = 5;