Difference between revisions of "INVENTORY GESTURE"

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|type=integer
 
|type=integer
 
|value=21
 
|value=21
|desc
+
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function.
|examples
+
|examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is assigned to
|constants
+
default
 +
{
 +
    touch_start(integer total_number)
 +
    {
 +
        key user = llDetectedKey(0);
 +
        if (llDetectedGroup(0) ) //same as llSameGroup(llDetectedKey(0)) (with llSameGroup, detected must be in the sim)
 +
                                // Mind you, if they're not in the same SIM they shouldn't be trying to touch this object!
 +
            llGiveInventory(user, llGetInventoryName(INVENTORY_GESTURE, 0) );
 +
        else
 +
            llRegionSayTo(user, 0, "Wrong active group!");
 +
    }
 +
}</source>
 +
|constants=
 +
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
 +
{{LSL DefineRow||[[INVENTORY ALL]]|}}
 +
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
 +
{{LSL DefineRow||[[INVENTORY BODYPART]]|}}
 +
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}}
 +
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
 +
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 +
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
 +
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 +
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
 
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
 
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
 
{{LSL DefineRow||[[llGetInventoryNumber]]|}}
 
{{LSL DefineRow||[[llGetInventoryNumber]]|}}

Latest revision as of 11:26, 1 February 2019

Description

Constant: integer INVENTORY_GESTURE = 21;

The integer constant INVENTORY_GESTURE has the value 21

Used with Inventory functions and specifies inventory items of GESTURE type will be retrieved by the function.

Examples

//Gives inventory only to agents with the same active group as the object the script is in is assigned to
default
{
    touch_start(integer total_number)
    {
        key user = llDetectedKey(0);
        if (llDetectedGroup(0) ) //same as llSameGroup(llDetectedKey(0)) (with llSameGroup, detected must be in the sim)
                                 // Mind you, if they're not in the same SIM they shouldn't be trying to touch this object!
            llGiveInventory(user, llGetInventoryName(INVENTORY_GESTURE, 0) );
        else
            llRegionSayTo(user, 0, "Wrong active group!");
    }
}

Deep Notes

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Signature

integer INVENTORY_GESTURE = 21;