INVENTORY LANDMARK

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Revision as of 08:44, 7 January 2013 by Omei Qunhua (talk | contribs) (Cut to the chase)
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Description

Constant: integer INVENTORY_LANDMARK = 3;

The integer constant INVENTORY_LANDMARK has the value 3

Used with Inventory functions and specifies inventory items of LANDMARK type will be retrieved by the function.

Examples

<lsl>//Give a landmark to anyone touching this object default {

   touch_start(integer total_number)
   {
       // get the UUID of the person touching this object
       key user = llDetectedKey(0);
       // Give them the first landmark found in the object's contents
       llGiveInventory(user, llGetInventoryName(INVENTORY_LANDMARK, 0) );
   }

} </lsl>

Deep Notes

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Signature

integer INVENTORY_LANDMARK = 3;