Difference between revisions of "INVENTORY NONE"
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Line 3: | Line 3: | ||
|type=integer | |type=integer | ||
|value=-1 | |value=-1 | ||
|desc | |desc=Value returned by {{LSLGC|Inventory|Inventory}} functions which defines that the inventory item doesn't exist. | ||
|examples | |examples=<lsl>string InventoryName(string name, integer type) | ||
{//finds an item in a case insensitive fashion of the given type and returns its true name. | |||
integer a = llGetInventoryType(name); | |||
if(!~a)//a == INVENTORY_NONE | |||
{//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works. | |||
string lc_name = llToLower(name); | |||
a = llGetInventoryNumber(type); | |||
while(a) | |||
{//(a = ~-a) is equivalent to --a, but runs faster. | |||
if(llToLower(name = llGetInventoryName(type, a = ~-a)) == lc_name) | |||
{//we found a match ^_^ | |||
return name; | |||
} | |||
} | |||
} | |||
else if((a == type) ^ (!~type))//return name, as long as a == type or type == INVENTORY_ALL | |||
{//we already know that a != INVENTORY_NONE, but just in case we use xor instead of or. | |||
return name; | |||
} | |||
return "";//no match ~_~ | |||
} | |||
integer InventoryExists(string name, integer type) | |||
{//only included to show how this type of check could be done if the value of 'type' is not constant and could be INVENTORY_ALL. | |||
return (llGetInventoryType(name) == type) ^ (!~type); | |||
}//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.</lsl> | |||
|constants={{LSL DefineRow||[[INVENTORY_ALL]]|}} | |constants={{LSL DefineRow||[[INVENTORY_ALL]]|}} | ||
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}} | |||
{{LSL DefineRow||[[INVENTORY BODYPART]]|}} | |||
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}} | |||
{{LSL DefineRow||[[INVENTORY GESTURE]]|}} | |||
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}} | |||
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | |||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | |||
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | |||
{{LSL DefineRow||[[INVENTORY SOUND]]|}} | |||
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | |||
|functions={{LSL DefineRow||[[llGetInventoryType]]|}} | |functions={{LSL DefineRow||[[llGetInventoryType]]|}} | ||
{{LSL DefineRow||[[llGetInventoryNumber]]|}} | {{LSL DefineRow||[[llGetInventoryNumber]]|}} |
Revision as of 09:01, 2 January 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_NONE = -1;The integer constant INVENTORY_NONE has the value -1
Value returned by Inventory functions which defines that the inventory item doesn't exist.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
<lsl>string InventoryName(string name, integer type) {//finds an item in a case insensitive fashion of the given type and returns its true name.
integer a = llGetInventoryType(name); if(!~a)//a == INVENTORY_NONE {//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works. string lc_name = llToLower(name); a = llGetInventoryNumber(type); while(a) {//(a = ~-a) is equivalent to --a, but runs faster. if(llToLower(name = llGetInventoryName(type, a = ~-a)) == lc_name) {//we found a match ^_^ return name; } } } else if((a == type) ^ (!~type))//return name, as long as a == type or type == INVENTORY_ALL {//we already know that a != INVENTORY_NONE, but just in case we use xor instead of or. return name; } return "";//no match ~_~
}
integer InventoryExists(string name, integer type) {//only included to show how this type of check could be done if the value of 'type' is not constant and could be INVENTORY_ALL.
return (llGetInventoryType(name) == type) ^ (!~type);
}//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.</lsl>