Difference between revisions of "INVENTORY SOUND"

From Second Life Wiki
Jump to navigation Jump to search
(cut to the chase)
Line 4: Line 4:
|value=1
|value=1
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function.
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function.
|examples=<lsl>//Gives inventory only to agents with the same active group
|examples=<lsl>//Give a sound to anyone touching this object
default
default
{
{
     touch_start(integer total_number)
     touch_start(integer total_number)
     {
     {
         integer number = 0;
         // get the UUID of the person touching this object
         do
        key user = llDetectedKey(0);
        {
         // Give them the first sound found in the object's contents
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
        llGiveInventory(user, llGetInventoryName(INVENTORY_SOUND, 0) );
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_SOUND,0));
            else
                llSay(0, "Wrong active group!");
        }while(total_number > ++number);
     }
     }
}</lsl>
}</lsl>

Revision as of 08:51, 7 January 2013

Description

Constant: integer INVENTORY_SOUND = 1;

The integer constant INVENTORY_SOUND has the value 1

Used with Inventory functions and specifies inventory items of SOUND type will be retrieved by the function.

Examples

<lsl>//Give a sound to anyone touching this object default {

   touch_start(integer total_number)
   {
       // get the UUID of the person touching this object
       key user = llDetectedKey(0);
       // Give them the first sound found in the object's contents
       llGiveInventory(user, llGetInventoryName(INVENTORY_SOUND, 0) );
   }

}</lsl>

Deep Notes

Search JIRA for related Issues

Signature

integer INVENTORY_SOUND = 1;