Difference between revisions of "INVENTORY TEXTURE"

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(cut to the chase)
Line 4: Line 4:
 
|value=0
 
|value=0
 
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function.
 
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function.
|examples=<lsl>//Gives inventory only to agents with the same active group
+
|examples=<lsl>//Give a texture to anyone touching this object
 
default
 
default
 
{
 
{
 
     touch_start(integer total_number)
 
     touch_start(integer total_number)
 
     {
 
     {
         integer number = 0;
+
         // get the UUID of the person touching this object
         do
+
        key user = llDetectedKey(0);
        {
+
         // Give them the first texture found in the object's contents
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
+
        llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_TEXTURE,0));
+
            else
+
                llSay(0, "Wrong active group!");
+
        }while(total_number > ++number);
+
 
     }
 
     }
 
}</lsl>
 
}</lsl>

Revision as of 07:53, 7 January 2013

Description

Constant: integer INVENTORY_TEXTURE = 0;

The integer constant INVENTORY_TEXTURE has the value 0

Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.

Examples

<lsl>//Give a texture to anyone touching this object default {

   touch_start(integer total_number)
   {
       // get the UUID of the person touching this object
       key user = llDetectedKey(0);
       // Give them the first texture found in the object's contents
       llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
   }

}</lsl>

Deep Notes

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Signature

integer INVENTORY_TEXTURE = 0;