Difference between revisions of "INVENTORY TEXTURE"

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(cut to the chase)
m (<lsl> tag to <source>)
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|value=0
 
|value=0
 
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function.
 
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function.
|examples=<lsl>//Give a texture to anyone touching this object
+
|examples=<source lang="lsl2">//Give a texture to anyone touching this object
 
default
 
default
 
{
 
{
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         llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
 
         llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
 
     }
 
     }
}</lsl>
+
}</source>
 
|constants=
 
|constants=
 
{{LSL DefineRow||[[INVENTORY_ALL]]|}}
 
{{LSL DefineRow||[[INVENTORY_ALL]]|}}

Revision as of 14:46, 23 January 2015

Description

Constant: integer INVENTORY_TEXTURE = 0;

The integer constant INVENTORY_TEXTURE has the value 0

Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.

Examples

//Give a texture to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Give them the first texture found in the object's contents
        llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
    }
}

Deep Notes

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Signature

integer INVENTORY_TEXTURE = 0;