Difference between revisions of "INVENTORY TEXTURE"

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|value=0
 
|value=0
 
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function.
 
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function.
|examples=<lsl>//Gives inventory only to agents with the same active group
+
|examples=<source lang="lsl2">//Give a texture to anyone touching this object
 
default
 
default
 
{
 
{
 
     touch_start(integer total_number)
 
     touch_start(integer total_number)
 
     {
 
     {
         integer number = 0;
+
         // get the UUID of the person touching this object
         do
+
        key user = llDetectedKey(0);
        {
+
         // Give them the first texture found in the object's contents
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
+
        llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_TEXTURE,0));
+
            else
+
                llSay(0, "Wrong active group!");
+
        }while(total_number > ++number);
+
 
     }
 
     }
}</lsl>
+
}</source>
 
|constants=
 
|constants=
 
{{LSL DefineRow||[[INVENTORY_ALL]]|}}
 
{{LSL DefineRow||[[INVENTORY_ALL]]|}}
Line 30: Line 26:
 
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
 
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
 
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}

Latest revision as of 10:29, 1 February 2019

Description

Constant: integer INVENTORY_TEXTURE = 0;

The integer constant INVENTORY_TEXTURE has the value 0

Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.

Examples

//Give a texture to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Give them the first texture found in the object's contents
        llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
    }
}

Deep Notes

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Signature

integer INVENTORY_TEXTURE = 0;