Difference between revisions of "INVENTORY TEXTURE"

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{{LSLC|Constants}}
+
{{LSL Constant
{{LSLC|Inventory}}
+
|name=INVENTORY_TEXTURE
Specify the type of inventory item is a texture.
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|type=integer
==Value==
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|value=0
0
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|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function.
 +
|examples=<source lang="lsl2">//Give a texture to anyone touching this object
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default
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{
 +
    touch_start(integer total_number)
 +
    {
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        // get the UUID of the person touching this object
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        key user = llDetectedKey(0);
 +
        // Give them the first texture found in the object's contents
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        llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
 +
    }
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}</source>
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|constants=
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{{LSL DefineRow||[[INVENTORY_ALL]]|}}
 +
{{LSL DefineRow||[[INVENTORY NONE]]|}}
 +
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
 +
{{LSL DefineRow||[[INVENTORY BODYPART]]|}}
 +
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}}
 +
{{LSL DefineRow||[[INVENTORY GESTURE]]|}}
 +
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
 +
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 +
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
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{{LSL DefineRow||[[INVENTORY SOUND]]|}}
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|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
 +
{{LSL DefineRow||[[llGetInventoryNumber]]|}}
 +
{{LSL DefineRow||[[llGetInventoryName]]|}}
 +
|events
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|cat1=Inventory
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|cat2
 +
|cat3
 +
|cat4
 +
}}

Latest revision as of 10:29, 1 February 2019

Description

Constant: integer INVENTORY_TEXTURE = 0;

The integer constant INVENTORY_TEXTURE has the value 0

Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.

Examples

//Give a texture to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Give them the first texture found in the object's contents
        llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
    }
}

Deep Notes

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Signature

integer INVENTORY_TEXTURE = 0;