Difference between revisions of "I have an animation I want to use in a gesture, but it's not showing up in the Gesture window."

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In order for an animation to be usable as part of a gesture, it needs to be fully permissive; that is, it must be copyable, modifiable, and transferable.
In order for an animation to be usable as part of a gesture, it needs to be fully permissive; that is, it must be copyable, modifiable, and transferable.


You can check this by opening your inventory, right-clicking on an animation, and selecting '''Properties'''. The checkboxes under '''You Can''' should all be selected.
You can check this by opening your inventory, right-clicking on an animation, and selecting '''Properties'''. The checkboxes under '''You Can''' should all be selected.


* '''Modify'''
* '''Modify'''
* '''Copy'''
* '''Copy'''
* '''Resell/Give away'''
* '''Resell/Give away'''


If all the checkboxes are selected, the animation should appear in the '''Animation to play''' dropdown in the Gesture window.
If all the checkboxes are selected, the animation should appear in the '''Animation to play''' dropdown in the Gesture window.

Revision as of 16:35, 5 October 2009

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This article is part of the Extended Second Life Knowledge Base that includes advanced and specialized information. This information was originally provided by Linden Lab, but is not actively maintained nor guaranteed to be accurate. Linden Lab does not certify nor assume any responsibility for this information.

See the official Second Life Knowledge Base for the most current information.

In order for an animation to be usable as part of a gesture, it needs to be fully permissive; that is, it must be copyable, modifiable, and transferable.


You can check this by opening your inventory, right-clicking on an animation, and selecting Properties. The checkboxes under You Can should all be selected.


  • Modify
  • Copy
  • Resell/Give away


If all the checkboxes are selected, the animation should appear in the Animation to play dropdown in the Gesture window.