Difference between revisions of "If"

From Second Life Wiki
Jump to navigation Jump to search
m (LSL if moved to If)
Line 2: Line 2:
|statement=if
|statement=if
|statement_header
|statement_header
|statement_desc=Any of the statements can be null statements.
|statement_desc
|statement_end=branch
|statement_end=branch
|statement_end_desc=Can be either a single statement, a block statement, or a null statement.
|statement_end_desc=Can be either a single statement, a block statement, or a null statement.

Revision as of 22:45, 5 March 2007

if( conditionbranch

•  condition If this executes as true then branch is executed.
•  branch Can be either a single statement, a block statement, or a null statement.

Specification

Conditional Types
Type Condition
integer True if it is not zero.
float True if it is not zero.[1]
string True if its length is not zero.
key True only if it is a valid key and not NULL_KEY.
vector True if the vector is not ZERO_VECTOR.
rotation True if the rotation is not ZERO_ROTATION.
list True if the length is not zero. Note that correct behavior is only seen with Mono-compiled scripts; LSO-compiled scripts incorrectly resolve to false if the list is non-empty: BUG-230728

Examples

Deep Notes

Search JIRA for related Issues

Footnotes

  1. ^ The OpenSim LSL compiler will not do this implicitly. You will need to use an explicit check.