Difference between revisions of "Internal Textures"

From Second Life Wiki
Jump to: navigation, search
Line 26: Line 26:
|Also triggers targeting
|Also triggers targeting
{{LSL_Constant/string}}{{LSL Constant
{{LSL_Constant/string}}{{LSL Constant

Revision as of 06:31, 6 June 2018

Texture Name UUID Description
express_afraid 6b61c8e8-4747-0d75-12d7-e49ff207a4ca Also triggers express_afraid_emote
aim_r_bazooka b5b4a67d-0aee-30d2-72cd-77b333e932ef Also triggers targeting
aim_l_bow 46bb4359-de38-4ed8-6a22-f1f52fe8f506 Also triggers targeting
aim_r_handgun 3147d815-6338-b932-f011-16b56d9ac18b Also triggers targeting
aim_r_rifle ea633413-8006-180a-c3ba-96dd1d756720 Also triggers targeting


Constant: string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";

The string constant TEXTURE_BLANK has the value "5748decc-f629-461c-9a36-a35a221fe21f"

UUID for the "Blank" texture

Related Articles


Like any LSO string constants longer then 3 characters and used in multiple places in the code, they should be stored in a global variable. The result will be a considerable memory savings. This does not apply to scripts compiled with Mono. See LSL Constants vs Globals for more information about this and examples.

Deep Notes


Search JIRA for related Issues


string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";