Internal Textures

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Texture Name UUID Description
express_afraid 6b61c8e8-4747-0d75-12d7-e49ff207a4ca Also triggers express_afraid_emote
aim_r_bazooka b5b4a67d-0aee-30d2-72cd-77b333e932ef Also triggers targeting
aim_l_bow 46bb4359-de38-4ed8-6a22-f1f52fe8f506 Also triggers targeting
aim_r_handgun 3147d815-6338-b932-f011-16b56d9ac18b Also triggers targeting
aim_r_rifle ea633413-8006-180a-c3ba-96dd1d756720 Also triggers targeting


Description

Constant: string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";

The string constant TEXTURE_BLANK has the value "5748decc-f629-461c-9a36-a35a221fe21f"

UUID for the "Blank" texture

Related Articles

Notes

Like any LSO string constants longer then 3 characters and used in multiple places in the code, they should be stored in a global variable. The result will be a considerable memory savings. This does not apply to scripts compiled with Mono. See LSL Constants vs Globals for more information about this and examples.

Deep Notes

History

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Signature

string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";