Internal Textures

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This page is a work in progress Tapple Gao (talk) 06:51, 6 June 2018 (PDT)

Texture Name UUID Description
TEXTURE_DEFAULT 89556747-24cb-43ed-920b-47caed15465f Default plywood texture
TEXTURE_PLYWOOD 89556747-24cb-43ed-920b-47caed15465f Default plywood texture
TEXTURE_BLANK 5748decc-f629-461c-9a36-a35a221fe21f Blank, all white texture in the Texture window
TEXTURE_TRANSPARENT 8dcd4a48-2d37-4909-9f78-f7a9eb4ef903 *Default Transparent Texture
TEXTURE_MEDIA 8b5fec65-8d8d-9dc5-cda8-8fdf2716e361 Also triggers targeting
Invisiprim 1 38b86f85-2575-52a9-a531-23108d8da837 Hides alpha textures behind it
Invisiprim 2 e97cf410-8e61-7005-ec06-629eba4cd1fb Hides alpha textures behind it
TEXTURE_MEDIA e97cf410-8e61-7005-ec06-629eba4cd1fb Second Life Project BakesOnMesh/5.1.3.513936

Description

Constant: string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";

The string constant TEXTURE_BLANK has the value "5748decc-f629-461c-9a36-a35a221fe21f"

UUID for the "Blank" texture

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Notes

Like any LSO string constants longer then 3 characters and used in multiple places in the code, they should be stored in a global variable. The result will be a considerable memory savings. This does not apply to scripts compiled with Mono. See LSL Constants vs Globals for more information about this and examples.

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Signature

string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";