Difference between revisions of "KB2/Avatar attachments"

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=== Adding attachments to your avatar ===
=== Adding attachments to your avatar ===
The easiest way to add an attachment to your avatar is to find it in the {{Xref|inventor|My Inventory}} tab of the {{Xref|sidebar}}, right-click it, and select '''Wear'''.  This causes the object to attach to your avatar at its last known attachment point and rotation; if you position a hat object on your avatar's head and then remove it, it will reattach itself in the same location next time you wear it.  If the object has never been attached to an avatar, choosing '''Wear''' attaches it to your avatar's right hand.
The easiest way to add an attachment to your avatar is to find it in the {{Xref|inventory|My Inventory}} tab of the {{Xref|sidebar}}, right-click it, and select '''Wear'''.  This causes the object to attach to your avatar at its last known attachment point and rotation; if you position a hat object on your avatar's head and then remove it, it will reattach itself in the same location next time you wear it.  If the object has never been attached to an avatar, choosing '''Wear''' attaches it to your avatar's right hand.


If you wish to attach and object to a specific part of your avatar's body, find it in your inventory, right-click it, select '''Attach To''', and then select an unused attachment point.  Attachments move and rotate relative to the attachment point to which they are attached; for example, a wristwatch object attached to your avatar's left forearm moves with his arm, even if you use the [[Build Tools]] to edit its location.
If you wish to attach and object to a specific part of your avatar's body, find it in your inventory, right-click it, select '''Attach To''', and then select an unused attachment point.  Attachments move and rotate relative to the attachment point to which they are attached; for example, a wristwatch object attached to your avatar's left forearm moves with his arm, even if you use the [[Build Tools]] to edit its location.

Revision as of 16:59, 19 January 2011


Any object in your inventory can be attached to your avatar and worn as part of an outfit. Examples of these attachments include customized hair, jewelry, shoes, weapons, and other accessories. Attachments may contain scripts, but they do not count against a land parcel's object limit.

Adding attachments to your avatar

The easiest way to add an attachment to your avatar is to find it in the My Inventory tab of the sidebar, right-click it, and select Wear. This causes the object to attach to your avatar at its last known attachment point and rotation; if you position a hat object on your avatar's head and then remove it, it will reattach itself in the same location next time you wear it. If the object has never been attached to an avatar, choosing Wear attaches it to your avatar's right hand.

If you wish to attach and object to a specific part of your avatar's body, find it in your inventory, right-click it, select Attach To, and then select an unused attachment point. Attachments move and rotate relative to the attachment point to which they are attached; for example, a wristwatch object attached to your avatar's left forearm moves with his arm, even if you use the Build Tools to edit its location.

Editing attachments

You can use the Build Tools to edit or adjust attachments on your avatar. However, some building options (such as linking and physics) are unavailable while the object is attached to your avatar. Residents commonly edit attachments in order to properly fit hair, clothing and accessories to their unique avatars' proportions.

Removing attachments from your avatar

To remove an attachment from your avatar, find it in your inventory, right-click it, and select Detach From Yourself. Objects worn by your avatar appear in bold text in your inventory, along with a note showing where each object is attached.