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Revision as of 19:38, 31 March 2019 by Pazako Karu (Talk | contribs)

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Free to use in any context for any reason. Provided by Pazako Karu

Convert a key to a color vector in RGB. Useful for assigning colors to specific avatars in a single direction.

Each key will generate a unique color specific to that key.

vector key2RGB(key input)
    integer intColor = llAbs((integer)("0x" + llGetSubString(llMD5String(input,0), 0, 7))); 
    return llVecNorm(<intColor%16777216, intColor%65536, intColor%256>); // 256^3, 256^2, 256^1