Difference between revisions of "LSL Constants vs Globals"

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(Without explicit typecasts, the demo code doesn't compile...)
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There are some advantages in using global variables over the string and key constants, it's faster and uses less bytecode when it is longer then 3 characters and it used more then twice but it uses more bytecode when it is shorter then 3 characters or it used once. This is easily demonstrated by running the scripts in Figure 1.
There are some advantages in using global variables over the string and key constants; it's faster and uses less bytecode when it is longer than 3 characters and is used more than twice, but it uses more bytecode when it is shorter than 3 characters or is used once. This is easily demonstrated by running the scripts in Figure 1.


===Pros===
===Pros===
* Faster
* Faster
* Uses less bytecode when it is longer then 3 characters and it used more then twice.
* Uses less bytecode when it is longer than 3 characters and it used more than twice.


===Cons===
===Cons===
* User can accidentally change the value.
* User can accidentally change the value.
* Uses more bytecode when it is shorter then 3 characters or it used once.
* Uses more bytecode when it is shorter than 3 characters or it used once.





Revision as of 19:41, 21 November 2008

There are some advantages in using global variables over the string and key constants; it's faster and uses less bytecode when it is longer than 3 characters and is used more than twice, but it uses more bytecode when it is shorter than 3 characters or is used once. This is easily demonstrated by running the scripts in Figure 1.

Pros

  • Faster
  • Uses less bytecode when it is longer than 3 characters and it used more than twice.

Cons

  • User can accidentally change the value.
  • Uses more bytecode when it is shorter than 3 characters or it used once.


Figure 1: Bytecode Cost
Constant Global

<lsl>

dead(){

   key a = NULL_KEY;
   key b = NULL_KEY;
   key c = NULL_KEY;
   key d = NULL_KEY;

}

default {

   state_entry() {
       llOwnerSay((string) llGetFreeMemory());
   }

}</lsl>

<lsl>key null_key = NULL_KEY;

dead(){

   key a = null_key;
   key b = null_key;
   key c = null_key;
   key d = null_key;

}

default {

   state_entry() {
       llOwnerSay((string) llGetFreeMemory());
   }

}</lsl>