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Script protocols and known chat channels
Some times, scripts in Second Life send messages to one another to exchange information or coordinate behavior. The rules for that conversation are a protocol. Being able to say "/1show" or "/1hug lee" are examples.
Such protocols use a common chat channel. The examples above use channel 1. They could just as easily have used any other number, but a user (and other objects) have to have some way to find the correct number.
Some protocols, such as combat systems, are quite complicated and could be better documented. This page can be used to help prevent conflicts and allow multiple programmers to coordinate the protocol definitions.
Add a protocol here if it is widely used, or might be sometime in the future.
A protocol in this list should also have its own pages where the protocol is defined in some detail.
|LockMeister System||Kyrah Abattoir||Used to coordinate different parts of bondage toys.|
|AutoBahn||grumble Loudon||Automatic vehicle system for cars,trains, roller coasters|
Known chat channels
This list is intended to reduce the number of scripts using the same chat channel number. Please try and keep them in sequence.
|1, 4, 5, 9||Unknown||Very common in poseballs Hide, Show|
|20||Unknown||SafeZone interface (combat system)|
|42||unknown||Common channel used by wiki example scripts|
|66||Travis Lambert||BanLink default chat command channel|
|77||Xarrk Dagger||KAIIA Systems devices default chat command channel|
|88||Cadroe Murphy||Used by ShapeGen and other building tools|
|888||Xarrk Dagger||KAIIA Systems device identification channel|
|10748, -10748||Lee Ponzu||Commonly used in scripts by Ponzu|
|31984||unknown||ACME interface (combat system)|
|-504xxx||Gal Canning||only whispered inter-prim communication|