Difference between revisions of "Land collision start"

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m (~tweak)
m (Replaced old <LSL> block with <source lang="lsl2">)
 
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|spec
|spec
|caveats
|caveats
|examples=<lsl>//Put script into physical object and drop to ground.  It will say position of initial impact.
|examples=<source lang="lsl2">//Put script into physical object and drop to ground.  It will say position of initial impact.
default
default
{
{
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       llOwnerSay("Land collision at: "+(string) pos.x + ","+(string) pos.y+","+(string)pos.z);
       llOwnerSay("Land collision at: "+(string) pos.x + ","+(string) pos.y+","+(string)pos.z);
     }
     }
}</lsl>
}</source>
|helpers
|helpers
|also_header=
|also_header=

Latest revision as of 01:25, 22 January 2015

Description

Event: land_collision_start( vector pos ){ ; }

Triggered in the root when a physical object or attached avatar starts colliding with land

• vector pos position of collision with the ground

Examples

//Put script into physical object and drop to ground.  It will say position of initial impact.
default
{
     land_collision_start( vector pos )
    {
       llOwnerSay("Land collision at: "+(string) pos.x + ","+(string) pos.y+","+(string)pos.z);
    }
}

See Also

Events

•  land_collision
•  land_collision_end

Functions

•  llGround Gets the ground height

Deep Notes

Issues

All Issues

~ Search JIRA for related Issues
   presence of collision* events influencing land_collision* events

Signature

event void land_collision_start( vector pos );