Difference between revisions of "Landmarks"
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=== Feature Design Document === | === Feature Design Document === | ||
Landmarks are inventory assets that contain precise locations in Second Life. Their main purpose is to enable teleportation to that location from somewhere else. Landmarks are stored, by default, in the Landmarks folder in My Inventory. Landmarks may be given to others, stored in notecards and in any field used for teleportation. | Landmarks are inventory assets that contain precise locations in Second Life. Their main purpose is to enable teleportation to that location from somewhere else. Landmarks are stored, by default, in the Landmarks folder in My Inventory. Landmarks may be given to others, stored in notecards and in any field used for teleportation. There are two versions of landmarks, one of which is obsolete but still functional. The previous version stored a location in the form of a global position. Version 2 stores the local position and the RegionID of the region in question. | ||
You may create landmarks in your own inventory by use of the Create Landmark Here option on the World menu. | You may create landmarks in your own inventory by use of the Create Landmark Here option on the World menu. It is possible to edit the underlying landmark asset, however not via the Second Life client. | ||
=== Functional Spec === | === Functional Spec === |
Revision as of 13:26, 15 May 2007
Feature Design Document
Landmarks are inventory assets that contain precise locations in Second Life. Their main purpose is to enable teleportation to that location from somewhere else. Landmarks are stored, by default, in the Landmarks folder in My Inventory. Landmarks may be given to others, stored in notecards and in any field used for teleportation. There are two versions of landmarks, one of which is obsolete but still functional. The previous version stored a location in the form of a global position. Version 2 stores the local position and the RegionID of the region in question.
You may create landmarks in your own inventory by use of the Create Landmark Here option on the World menu. It is possible to edit the underlying landmark asset, however not via the Second Life client.
Functional Spec
(none)
Test scripts
Discussion for future improvements
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Relationship to other features
List of features that need to be tested when this feature changes, and why.
User Guides
(none)