Difference between revisions of "Linden Department of Public Works maps"

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(The most recent incarnation of Michael's Bay City Map)
m (Blue's initial proposal for "tilable" city sims)
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===Blue's initial proposal for "tilable" city sims===
 
===Blue's initial proposal for "tilable" city sims===
''The design was meant to be more of an old east coast layout in that the roads have an almost random evolving (paved horse path) feel to them.  In my experience, this makes for the most interesting and "discoverable" neighborhoods.  Roads that are laid out on grids, as they are in LA and other planned modern cities, don't quite offer the same sense of adventure or encourage exploration.''  
+
''The design was meant to be more of an old east coast layout in that the roads have an almost random, evolving (paved horse path) feel to them.  In my experience, this makes for the most interesting and "discoverable" neighborhoods.  Roads that are laid out on grids, as they are in LA and other modern, planned cities, don't quite inspire the same sense of adventure or exploration.''  
  
 
[[Image:Infinite City.jpg|300px]]
 
[[Image:Infinite City.jpg|300px]]

Revision as of 10:52, 6 March 2008

A look at the history and evolution of the Bay City Map

The most recent incarnation of Michael's Bay City Map

A look at the final distribution of Linden infrastructure in Bay City with black representing roads, sidewalks, back alleys and other bits of city stuff. The red line shows public transit and the major thruway to the old city. Note the nod to Roosevelt Island complete with asylum...

BayCity Map2.jpg

An early draft of Michael's Bay City Map

The first version of Bay City showing parcel planning. As these Regions will have double prims, just over half of the land needs to be held by Governor Linden. The colored parcels shown here represent roughly 47% of the land, most of which will be made available for auction. 1-2 parcels per Region will be reserved for Unique Builds or for parks/social spaces.

Bay City Map 1.jpg

Blue's initial proposal for "tilable" city sims

The design was meant to be more of an old east coast layout in that the roads have an almost random, evolving (paved horse path) feel to them. In my experience, this makes for the most interesting and "discoverable" neighborhoods. Roads that are laid out on grids, as they are in LA and other modern, planned cities, don't quite inspire the same sense of adventure or exploration.

Infinite City.jpg