Linden Department of Public Works maps

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

A look at the history and evolution of the Bay City Map

The Latest Bay City Map

Properly named adjacent regions, mooring mast and seaplane harbor added. One guess as to what will be placed on Hub Island!

BayCity Map4.jpg

The Bay City Region Names Appear

Bay City names, thanks to your suggestions! Also notice red parcels indicating the location of unique builds as well as green parcels which are the low-prim parks that contribute to the double prim nature of resident-owned land.

BayCity Map3.jpg

The Bay City Roadmap

A look at the final distribution of Linden infrastructure in Bay City with black representing roads, sidewalks, back alleys and other bits of city stuff. The red line shows public transit and the major thruway to the old city. Note the nod to Roosevelt Island complete with asylum...

BayCity Map2.jpg

An early draft of Michael's Bay City Map

The first version of Bay City showing parcel planning. As these Regions will have double prims, just over half of the land needs to be held by Governor Linden. The colored parcels shown here represent roughly 47% of the land, most of which will be made available for auction. 1-2 parcels per Region will be reserved for Unique Builds or for parks/social spaces.

Bay City Map 1.jpg

Blue's initial proposal for "tilable" city Regions

The design was meant to be more of an east coast / old european layout in that the roads have an almost random, evolving (paved horse path) feel to them. In my experience, this makes for the most interesting and "discoverable" neighborhoods. Roads that are laid out on grids as they are in LA and other modern, planned cities don't inspire quite the same sense of adventure or exploration.

Infinite City.jpg