Difference between revisions of "Linden Lab Official:How do I keep someone from selling my stuff?"

From Second Life Wiki
Jump to navigation Jump to search
(Revised Parature import)
m (1 revision)
Line 1: Line 1:
The permissions system can be used to restrict future owners' ability to sell your creations to others. Here are some popular permissions combinations:'''No-Copy, No-Transfer''': The owner has one copy of the item. Rezzing the object inworld causes it to leave the owner's inventory. The owner can never give the object to someone else (including giving it back to the creator).'''Copy, No-Transfer''': The owner can make copies of the item. Rezzing the object inworld retains a copy in inventory (great for vehicles or other objects that may fly off or otherwise get lost). The owner can never give the object to someone else, including giving it back to the creator.'''No-Copy, Transfer''': The owner has one copy of the item. They can sell that one copy to someone else; if they do, they will no longer own the object. This allows the owner to give the object to someone else when they no longer wish to use it. It also allows residents to buy your items for other people (who may be elsewhere or even offline).
The permissions system can be used to restrict future owners' ability to sell your creations to others. Here are some popular permissions combinations:'''No-Copy, No-Transfer''': The owner has one copy of the item. Rezzing the object inworld causes it to leave the owner's inventory. The owner can never give the object to someone else (including giving it back to the creator).'''Copy, No-Transfer''': The owner can make copies of the item. Rezzing the object inworld retains a copy in inventory (great for vehicles or other objects that may fly off or otherwise get lost). The owner can never give the object to someone else, including giving it back to the creator.'''No-Copy, Transfer''': The owner has one copy of the item. They can sell that one copy to someone else; if they do, they will no longer own the object. This allows the owner to give the object to someone else when they no longer wish to use it. It also allows residents to buy your items for other people (who may be elsewhere or even offline).


{{KBnote| Transfer''' is listed as '''Resell/Give Away''' in Edit or Properties.
{{KBnote| Transfer''' is listed as '''Resell/Give Away''' in Edit or Properties.}}
}}


{{KBcaution|''' Permission settings set while an object is in your inventory are not cross-checked with contents until rezzed. For example: If you place a no-copy item in a copy-enabled prim, the prim becomes no-copy. If you place the prim in your inventory and change it back to copy-enabled, this state persists even after transferring to another Resident because permissions are not cross-checked with contents until the object is rezzed. If you're not careful, you can allow a receiving Resident to copy no-copy items. http://forums.secondlife.com/showthread.php?t=58241
{{KBcaution| Permission settings set while an object is in your inventory are not cross-checked with contents until rezzed. For example: If you place a no-copy item in a copy-enabled prim, the prim becomes no-copy. If you place the prim in your inventory and change it back to copy-enabled, this state persists even after transferring to another Resident because permissions are not cross-checked with contents until the object is rezzed. If you're not careful, you can allow a receiving Resident to copy no-copy items. http://forums.secondlife.com/showthread.php?t=58241}}
}}
[[Category:Building Objects]]
[[Category:Building Objects]]
[[Category:Making Clothing]]
[[Category:Making Clothing]]

Revision as of 17:49, 6 October 2009

The permissions system can be used to restrict future owners' ability to sell your creations to others. Here are some popular permissions combinations:No-Copy, No-Transfer: The owner has one copy of the item. Rezzing the object inworld causes it to leave the owner's inventory. The owner can never give the object to someone else (including giving it back to the creator).Copy, No-Transfer: The owner can make copies of the item. Rezzing the object inworld retains a copy in inventory (great for vehicles or other objects that may fly off or otherwise get lost). The owner can never give the object to someone else, including giving it back to the creator.No-Copy, Transfer: The owner has one copy of the item. They can sell that one copy to someone else; if they do, they will no longer own the object. This allows the owner to give the object to someone else when they no longer wish to use it. It also allows residents to buy your items for other people (who may be elsewhere or even offline).

KBnote.png Note: Transfer is listed as Resell/Give Away in Edit or Properties.
KBcaution.png Important: