Difference between revisions of "Link Texture Manipulation"

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(new page llSetLinkTexture)
 
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Pretty self explanatory.  This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim.  It would be very handy to have.
Pretty self explanatory.  This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim.  It would be very handy to have.


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For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.
For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.


[[Category:Feature Request]]
[[Category:Feature Requests]]

Revision as of 16:20, 29 January 2007

Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have.

llSetLinkTexture(string texture_uuid, integer side, integer link_num)

For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.