Difference between revisions of "Link Texture Manipulation"

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For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.
For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.
These would be nice too, but less important:
<pre>
llScaleLinkTexture(float horizontal, float vertical, integer side, integer link_num)
llGetLinkTextureScale(integer side, integer link_num)
llOffsetLinkTexture(float horizontal, float vertical, integer side, integer link_num)
llGetLinkTextureOffset(integer side, integer link_num)
llRotateLinkTexture(float angle, integer side, integer link_num)
llGetLinkTextureRot(integer side, integer link_num)
</pre>


[[Category:Feature Requests]]
[[Category:Feature Requests]]

Revision as of 16:35, 29 January 2007

Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have.

llSetLinkTexture(string texture_uuid, integer side, integer link_num)

For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.

These would be nice too, but less important:

llScaleLinkTexture(float horizontal, float vertical, integer side, integer link_num)
llGetLinkTextureScale(integer side, integer link_num)

llOffsetLinkTexture(float horizontal, float vertical, integer side, integer link_num)
llGetLinkTextureOffset(integer side, integer link_num)

llRotateLinkTexture(float angle, integer side, integer link_num)
llGetLinkTextureRot(integer side, integer link_num)