Difference between revisions of "LlAcos"

From Second Life Wiki
Jump to navigation Jump to search
m
m
Line 3: Line 3:
|func=llAcos|sort=Acos
|func=llAcos|sort=Acos
|return_type=float
|return_type=float
|p1_type=float|p1_name=val|p1_desc=must fall in the range {{Interval|gte=-1.0|center=val|lte=1.0}}{{Footnote|handle=interval}}
|p1_type=float|p1_name=val|p1_desc=must fall in the range {{Interval|gte=-1.0|center=val|lte=1.0}}{{Interval/Footnote}}
|p1_hover=must fall in the range {{Interval/Text|gte=-1.0|center=val|lte=1.0}}
|p1_hover=must fall in the range {{Interval/Text2|gte=-1.0|center=val|lte=1.0}}
|return_text=that is the arccosine in radians of '''val'''
|return_text=that is the arccosine in radians of '''{{LSL Param|val}}'''
|func_footnote=The returned value is in the range {{Interval|gte=0.0|center=return|lte=[[PI]]|lteh=PI}}
|func_footnote=The returned value is in the range {{Interval|gte=0.0|center=return|lte=[[PI]]|lteh=PI}}
|spec
|spec

Revision as of 16:12, 14 April 2010

Summary

Function: float llAcos( float val );

Returns a float that is the arccosine in radians of val

• float val must fall in the range [-1.0, 1.0][1]

The returned value is in the range [0.0, PI]

Examples

<lsl>// Touch the object with this script in it to see the arccosine of random numbers! default {

   touch_start(integer num)
   {
       float r = llFrand(2) - 1.0;
       llOwnerSay("The arccosine of " + (string)r + " is " + (string)llAcos(r));
   }
}</lsl>

See Also

Functions

• llSin llAsin sine & inverse Sine
• llCos cosine
• llTan llAtan2 tangent & inverse tangent

Articles

•  "Wikipedia logo"Inverse_trigonometric_function

Deep Notes

Search JIRA for related Issues

Footnotes

  1. ^ The ranges in this article are written in Interval Notation.

Signature

function float llAcos( float val );