llAllowInventoryDrop

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Revision as of 19:35, 12 December 2007 by Anthony Reisman (talk | contribs) (clarified dropping inventory into no-mod prims)
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Summary

Function: llAllowInventoryDrop( integer add );

Allows for all users without modify permissions to add inventory items to a prim.

• integer add boolean, If TRUE allows anyone to drop inventory on prim, FALSE revokes.

Ownership of the dropped inventory item changes to the owner of the prim, and next owner permissions are applied to the transfered inventory item.

Caveats

  • Scripts cannot be dropped by an agent onto a prim regardless of llAllowInventoryDrop state. (If a user without modify permissions tries to drop a script into a prim that allows inventory drop then the prim will shout "Not permitted to edit this!")
  • To upload a picture or a texture keep [ctrl] pressed and drag into / onto the prim
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Examples

integer allow;

default
{
    touch_start(integer num)
    {
        llAllowInventoryDrop(allow = !allow);
        llOwnerSay("llAllowInventoryDrop == "+llList2String(["FALSE","TRUE"],allow));
    }
    changed(integer change)
    {
        if (change & CHANGED_ALLOWED_DROP) //note that it's & and not &&... it's bitwise!
        {
            llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item on the prim and it being allowed by the script.");
        }
    }
}

Notes

The user must have transfer permissions for the inventory item being dropped.

See Also

Events

•  changed CHANGED_ALLOWED_DROP

Deep Notes

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Signature

function void llAllowInventoryDrop( integer add );