Difference between revisions of "LlCos"
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{{LSL_Function | {{LSL_Function | ||
|inject-2={{LSL_Function/angle|theta}} | |||
|sort=Cos|func=llCos | |sort=Cos|func=llCos | ||
|func_id=1|func_sleep=0.0|func_energy=10.0 | |func_id=1|func_sleep=0.0|func_energy=10.0 | ||
|func_footnote | |func_footnote | ||
|p1_type=float|p1_name=theta | |p1_type=float|p1_name=theta | ||
|return_type=float | |return_type=float | ||
|return_text=that is the cosine of {{LSLP|theta}}. | |return_text=that is the cosine of {{LSLP|theta}}. |
Revision as of 11:14, 13 June 2012
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Summary
Function: float llCos( float theta );1 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the cosine of theta.
• float | theta | – | angle expressed in radians |
Caveats
Examples
<lsl>// Touch the object with this script in it to see the cosine of random numbers! default {
touch_start(integer num) { float r = llFrand(TWO_PI); llOwnerSay("The cosine of " + (string)r + " in radians or " + (string)(r * RAD_TO_DEG) + " in degrees is " + (string)llCos(r)); }}</lsl>