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Function: llDetachFromAvatar( );

Detach object from avatar.

To run this function the script must request the PERMISSION_ATTACH permission with llRequestPermissions and it must be granted by the owner. The detached object remains in the user's inventory.


  • Do not depend upon the auto-grant status of permissions. Always use the run_time_permissions event.
  • If the script lacks the permission PERMISSION_ATTACH, the script will shout an error on DEBUG_CHANNEL and the operation fails (but the script continues to run).
  • If PERMISSION_ATTACH is granted by anyone other than the owner, then when the function is called an error will be shouted on DEBUG_CHANNEL.
  • Once the PERMISSION_ATTACH permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call) or the script is reset or deleted.
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    attach(key AvatarKey)
    {//give instructions for use and prevent item from being attached to avatar
        {//event is called on both attach and detatch, but Key is only valid on attach
            llOwnerSay ("
            We hope you will enjoy your purchase, 
            but if you really want to use this item properly, you should: 
            1) drag it from your inventory to the ground 
            2) Right click on it and select \"open\"
            3) copy its contents to inventory.");

            llRequestPermissions(AvatarKey, PERMISSION_ATTACH );
    run_time_permissions(integer perm)
        if(perm & PERMISSION_ATTACH)
            llDetachFromAvatar( );


There is no way to delete an attachment with a script or to drop it to the ground.

See Also


•  run_time_permissions Permission receiving event
•  attach


•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llAttachToAvatar
•  llGetAttached


•  Script permissions

Deep Notes

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function void llDetachFromAvatar();