llDetectedOwner

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Summary

Function: key llDetectedOwner( integer number );

Returns the key (UUID) of the owner of the object.

• integer number Index of detection information

number does not support negative indexes. Returns an empty key if number is not valid sensed object

Specification

llDetected* functions only work if called from within Detection events (collision, collision_start, collision_end, sensor, touch, touch_start, touch_end) or in functions called by Detection events. They will fail silently and return unusable values if called during other events.

Caveats

  • If number is out of bounds the script continues to execute without an error message.
  • Events that enable the llDetected* functions always return at least one detected item.
    • Detection events are not raised if there is nothing detected.[1]
    • The detection event's items detected parameter is initially never less than 1.[2]
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Examples

<lsl> default {

   collision_start(integer n)
   {
       integer i = 0;
       do
           llSay(0, "\"" + llDetectedName(i) + "\" (" + (string)llDetectedKey(i) +
                ") collided with me, it is owned by " + (string) llDetectedOwner(i));
       while(n > ++i);
   }

}

</lsl>

Notes

If the detected type is an avatar the key of that avatar is returned. Avatars are owned by themselves. llGetOwnerKey works the same way with regards to avatar UUIDs.

See Also

Functions

•  llGetOwnerKey llGetOwnerKey(llDetectedKey(number)) is the same as llDetectedOwner(number) only if the detected object is in the same region.
•  llGetOwner

Articles

•  Detected

Deep Notes

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Footnotes

  1. ^ The exception is no_sensor but it doesn't enable llDetected* functions.
  2. ^ Like all event parameters, the user can overwrite the initial value.

Signature

function key llDetectedOwner( integer number );