Difference between revisions of "LlDetectedTouchST"

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{{LSL_Function/detected|index|TouchST|simple=*}}{{LSL_Function
{{LSL_Function
|inject-2={{LSL_Function/detected|index|touchST|simple=*}}
|func_id=342|func_sleep=0.0|func_energy=10.0
|func_id=342|func_sleep=0.0|func_energy=10.0
|func=llDetectedTouchST
|func=llDetectedTouchST
|return_type=vector|return_text=that is the surface coordinates for where the prim was touched. The x & y vector positions contain the horizontal ('''s''') & vertical ('''t''') face coordinates respectively ('''{{NoWrap|{{LSL_VR|s|t|0.0}}}}'''). Each component is in the interval [0.0, 1.0].
|return_type=vector|return_text=that is the surface coordinates for where the prim was touched. The {{LSLP|x}} & {{LSLP|y}} vector positions contain the horizontal ({{LSLP|s}}) & vertical ({{LSLP|t}}) face coordinates respectively (<code>{{NoWrap|{{LSL_VR|{{LSLPT|s}}|{{LSLPT|t}}|0.0}}}}</code>). Each component is usually in the interval {{Interval|gte=0.0|center=component|lte=1.0}} with the origin in the bottom left corner.{{Interval/Footnote}} With some mesh objects, values of less than 0.0 and higher than 1.0 have been observed.


{{LSL Const|TOUCH_INVALID_TEXCOORD|vector|{{LSL_VR|-1.0|-1.0|0.0}}}} is returned when the surface coordinates cannot be determined. See [[#Caveats|Caveats]] for further details.
{{LSL Const|TOUCH_INVALID_TEXCOORD|vector|{{LSL_VR|-1.0|-1.0|0.0}}}} is returned when the surface coordinates cannot be determined. See [[#Caveats|Caveats]] for further details.
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** The touch has moved off the surface of the prim.
** The touch has moved off the surface of the prim.
** The touch happened too close to the edge of the face to determine a location.
** The touch happened too close to the edge of the face to determine a location.
** The triggering event is not a touch event.
** The event triggered is not a {{LSLGC|Touch|touch}} event.
|examples=
|examples=
<lsl>default {
<source lang="lsl2">
default
     touch_start(integer num_detected) {
{
         integer i = 0;
     touch_start(integer total_number)
         for(; i < num_detected; ++i ) {
    {
            vector touchedpos = llDetectedTouchST(i);     
         integer touchFace = llDetectedTouchFace(0);
           
         vector touchST  = llDetectedTouchST(0);
            if (llDetectedTouchFace(i) == -1) {
                llWhisper(0, "Sorry, your viewer doesn't support touched faces.");
            }
            else if ( touchedpos == TOUCH_INVALID_TEXCOORD ) {
                llWhisper(0, "Sorry, the surface touch position could not be determined.");
            }
            else {
                llWhisper(0, (string) touchedpos);
            }
        } // while ...
    } // touch_start


}</lsl>
//      ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
<lsl>vector touchedLoc;
//     touchST.x goes across the face from the left to the right
//      touchST.y goes up the face from the bottom to the top


default {
        if (touchFace == -1)
//Draws a cross-hair at the detected Location on the detected face.
            llWhisper(PUBLIC_CHANNEL, "Sorry, your viewer doesn't support touched faces.");
        else if (touchST == TOUCH_INVALID_TEXCOORD)
            llWhisper(PUBLIC_CHANNEL, "Sorry, the touch position upon the face could not be determined.");
        else
            llSay(PUBLIC_CHANNEL, "llDetectedTouchST(0) = " + (string)touchST
                    + "\ntouchST.x = " + (string)touchST.x
                    + "\ntouchST.y = " + (string)touchST.y);
    }
}
</source>
<source lang="lsl2">
integer numberOfRows    = 12;
integer numberOfColumns = 12;
 
default
{
    touch_start(integer total_number)
    {
        vector  touchST    = llDetectedTouchST(0);


    touch(integer num_detected) {
//      ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
         integer i;
//      touchST.x goes across the face from the left to the right
         for (i = 0; i < num_detected; i++) {
//      touchST.y goes up the face from the bottom to the top
            touchedLoc = llDetectedTouchST(i); //What location has been touched?
 
            llSetPrimitiveParams([PRIM_TEXTURE, llDetectedTouchFace(i), "5ac7995c-4c24-8b60-ae61-6a837619dc75",
         integer columnIndex = (integer) (touchST.x * numberOfColumns);
                          <1.0,1.0,0.0>, touchedLoc, 180*DEG_TO_RAD]); //Set the Texture Location at the touched location
         integer rowIndex    = (integer) (touchST.y * numberOfRows);
        }
        integer cellIndex  = (rowIndex * numberOfColumns) + columnIndex;
 
        llSay(PUBLIC_CHANNEL, "ST grid (" + (string)columnIndex + ", " + (string)rowIndex
                            + ") --> cell " + (string)cellIndex);
     }
     }
}
}
</lsl>
</source>
<lsl>
<source lang="lsl2">
//Sets a grid of x by y, in this case 144 squares and returns that number on touch.
// with friendly permission of Supremius Maximus
//  who made the texture used in this script
//
//  click&hold the mouse while dragging across
//  the face of the prim


float x=12.0;
default
float y=12.0;
{
integer Pos;
    touch(integer num_detected)
    {
        integer link    = llDetectedLinkNumber(0);
        integer face    = llDetectedTouchFace(0);
        vector  touchST = llDetectedTouchST(0);


default{
//      ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
//      touchST.x goes across the face from the left to the right
//      touchST.y goes across the face from the bottom to the top


    touch_start(integer total_number){
         string uuid = "23badbe7-6d8c-639b-0131-bb321f8e9db5";
         if (llDetectedTouchFace(0) == -1)
 
            llOwnerSay("old client");
         llSetLinkPrimitiveParamsFast(link, [
         else{
             PRIM_TEXTURE, face, uuid, <1.0, 1.0, 0.0>, touchST, 0,
             vector pos = llDetectedTouchST(0);
             PRIM_FULLBRIGHT, ALL_SIDES, TRUE]);
            Pos = ((llFloor((pos.x*10)*x)/10)*(integer)y)+llCeil(pos.y*y);
             llOwnerSay((string)Pos);
        }
     }
     }
}
}
</lsl>
</source>
 
|helpers
|helpers
|related
|related
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|also_articles
|also_articles
|notes
|notes
|history=Introduced in Viewer {{SVN|870|rev=92872|branch=Release|anchor=file14|date=Wednesday, 23 July 2008}}, Supported by Beta Server 1.24.0.93754 (Wenesday 6th August 2008), and viewer binary 1.20.15 (93532).
|history=*Introduced in Viewer {{SVN|870|rev=92872|branch=Release|anchor=file14|date=Wednesday, 23 July 2008}}, Supported by Beta Server 1.24.0.93754 (Wenesday 6th August 2008), and viewer binary 1.20.15 (93532).
*Date of Release Server [[ Release_Notes/Second_Life_Beta_Server/1.24#Release_Notes_for_Second_Life_Beta_Server_1.24.3_.28August_29th.2C_2008.29 | 29-08-2008 ]]
*Date of Release Client  [[ Release_Notes/Second_Life_Release/1.21 | 16-10-2008 ]]
|cat1=Touch
|cat1=Touch
|cat2
|cat2

Revision as of 01:00, 22 January 2015

Summary

Function: vector llDetectedTouchST( integer index );

Returns a vector that is the surface coordinates for where the prim was touched. The x & y vector positions contain the horizontal (s) & vertical (t) face coordinates respectively (<s, t, 0.0>). Each component is usually in the interval [0.0, 1.0] with the origin in the bottom left corner.[1] With some mesh objects, values of less than 0.0 and higher than 1.0 have been observed.

TOUCH_INVALID_TEXCOORD is returned when the surface coordinates cannot be determined. See Caveats for further details.

• integer index Index of detection information

index does not support negative indexes. For the touch category of events only. The prim that was touched may not be the prim receiving the event, use llDetectedLinkNumber to check for this; likewise you can use llDetectedTouchFace to determine which face was touched.

Caveats

  • If index is out of bounds the script continues to execute without an error message.
  • TOUCH_INVALID_TEXCOORD is returned when...
    • The avatar's viewer does not support face touch detection.
    • The touch has moved off the surface of the prim.
    • The touch happened too close to the edge of the face to determine a location.
    • The event triggered is not a touch event.
All Issues ~ Search JIRA for related Bugs

Examples

default
{
    touch_start(integer total_number)
    {
        integer touchFace = llDetectedTouchFace(0);
        vector  touchST   = llDetectedTouchST(0);

//      ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
//      touchST.x goes across the face from the left to the right
//      touchST.y goes up the face from the bottom to the top

        if (touchFace == -1)
            llWhisper(PUBLIC_CHANNEL, "Sorry, your viewer doesn't support touched faces.");
        else if (touchST == TOUCH_INVALID_TEXCOORD)
            llWhisper(PUBLIC_CHANNEL, "Sorry, the touch position upon the face could not be determined.");
        else
            llSay(PUBLIC_CHANNEL, "llDetectedTouchST(0) = " + (string)touchST
                    + "\ntouchST.x = " + (string)touchST.x
                    + "\ntouchST.y = " + (string)touchST.y);
    }
}
integer numberOfRows    = 12;
integer numberOfColumns = 12;

default
{
    touch_start(integer total_number)
    {
        vector  touchST     = llDetectedTouchST(0);

//      ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
//      touchST.x goes across the face from the left to the right
//      touchST.y goes up the face from the bottom to the top

        integer columnIndex = (integer) (touchST.x * numberOfColumns);
        integer rowIndex    = (integer) (touchST.y * numberOfRows);
        integer cellIndex   = (rowIndex * numberOfColumns) + columnIndex;

        llSay(PUBLIC_CHANNEL, "ST grid (" + (string)columnIndex + ", " + (string)rowIndex
                            + ") --> cell " + (string)cellIndex);
    }
}
//  with friendly permission of Supremius Maximus
//  who made the texture used in this script
//
//  click&hold the mouse while dragging across
//  the face of the prim

default
{
    touch(integer num_detected)
    {
        integer link    = llDetectedLinkNumber(0);
        integer face    = llDetectedTouchFace(0);
        vector  touchST = llDetectedTouchST(0);

//      ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
//      touchST.x goes across the face from the left to the right
//      touchST.y goes across the face from the bottom to the top

        string uuid = "23badbe7-6d8c-639b-0131-bb321f8e9db5";

        llSetLinkPrimitiveParamsFast(link, [
            PRIM_TEXTURE, face, uuid, <1.0, 1.0, 0.0>, touchST, 0,
            PRIM_FULLBRIGHT, ALL_SIDES, TRUE]);
    }
}

See Also

Deep Notes

History

Search JIRA for related Issues

Footnotes

  1. ^ The ranges in this article are written in Interval Notation.

Signature

function vector llDetectedTouchST( integer index );