llEdgeOfWorld

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Revision as of 19:10, 29 November 2009 by Strife Onizuka (talk | contribs)
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Summary

Function: integer llEdgeOfWorld( vector pos, vector dir );

Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring simulator)
Returns an integer that is a boolean.

• vector pos
• vector dir

Caveats

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Examples

<lsl> //--// Tells if there are neighboring sims on touch //--//

default{

 touch_start( integer vIntTouched ){
   vector vPosObject = llGetPos();
   if (!llEdgeOfWorld( vPosObject, <0.0, 1.0, 0.0> )){
     llOwnerSay( "There is a Sim to the North" );
   }
   if (!llEdgeOfWorld( vPosObject, <1.0, 0.0, 0.0> )){
     llOwnerSay( "There is a Sim to the East" );
   }
   if (!llEdgeOfWorld( vPosObject, <0.0, -1.0, 0.0> )){
     llOwnerSay( "There is a Sim to the South" );
   }
   if (!llEdgeOfWorld( vPosObject, <-1.0, 0.0, 0.0> )){
     llOwnerSay( "There is a Sim to the West" );
   }
 }

}

</lsl>

See Also

Deep Notes

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Signature

function integer llEdgeOfWorld( vector pos, vector dir );