Difference between revisions of "LlEjectAt"

From Second Life Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
{{LSL_Function|func_id|mode=request|func_sleep=0.1|func_energy=10.0|func=llEjectAt|sort= llEjectAt|p1_type=key|p1_name=avatar |p2_type=vector|p2_name=pos  
{{LSL_Function|func_id|mode=request|func_sleep=0.1|func_energy=10.0|func=llEjectAt|sort= EjectAt|p1_type=key|p1_name=avatar |p2_type=vector|p2_name=pos  
|func_desc='''Eject''' agent '''At''' position
|func_desc='''Eject''' agent '''At''' position
|return_text|spec|examples|helpers|related|also
|return_text|spec|examples|helpers|related|also

Latest revision as of 08:43, 10 March 2012

Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llEjectAt( key avatar, vector pos );
REQUEST Function ID
0.1 Forced Delay
10.0 Energy

Eject agent At position

• key avatar
• vector pos

Caveats

  • This function causes the script to sleep for 0.1 seconds.
All Issues ~ Search JIRA for related Bugs

Examples

Notes

can be done using the llTeleportAgentHome, llEjectFromLand and or llAddToLandBanList --Destiny Niles 09:29, 10 July 2008 (PDT)

Deep Notes

Search JIRA for related Issues

Signature

//function void llEjectAt( key avatar, vector pos );

Comments

JIRA :

--Brice Grot 13:07, 11 June 2008 (PDT)