Difference between revisions of "LlEjectFromLand"
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state_entry() | state_entry() | ||
{ | { | ||
llListen(1,"",llGetOwner(),""); | llListen(1, "", llGetOwner(), ""); | ||
llListen(0,"",llGetOwner(),""); | llListen(0, "", llGetOwner(), ""); | ||
} | } | ||
listen(integer n, string m, key k, string msg) | listen(integer n, string m, key k, string msg) | ||
{ | { | ||
if (llGetSubString(msg, 0, | if (llGetSubString(msg, 0, 5) == "eject ") | ||
{ | { | ||
name = llToLower( | name = llToLower(llStringTrim(llDeleteSubString(msg, 0, 5), STRING_TRIM)); | ||
llSensor("", | llSensor("", "", AGENT, 96, PI); | ||
} | } | ||
} | } |
Revision as of 20:54, 8 August 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Caveats
Examples
// Here a script done by shenanigan oh //It's a easy script that I came up with. When I worked for a carnage I put this script in a computer that was //attached to me. The carnage it self was a pvp sims so it was alot easier and fast to eject some this way //then running after them and clicking on them. The way this work is by trying eject and half type plays name. //Example: /1 eject shenan //Warning if you type someone name in short be careful of other plays with same name! string msg; string name; default { on_rez(integer n) { llResetScript(); } state_entry() { llListen(1, "", llGetOwner(), ""); llListen(0, "", llGetOwner(), ""); } listen(integer n, string m, key k, string msg) { if (llGetSubString(msg, 0, 5) == "eject ") { name = llToLower(llStringTrim(llDeleteSubString(msg, 0, 5), STRING_TRIM)); llSensor("", "", AGENT, 96, PI); } } sensor(integer n) { integer i = 0; for (;i<n;++i) { if (~llSubStringIndex(llToLower(llDetectedName(i)), name)) { llOwnerSay("ejecting " + llDetectedName(i)); llEjectFromLand(llDetectedKey(i)); } } } no_sensor() { llOwnerSay("Avatar not found."); } }