llEjectFromLand

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Revision as of 10:59, 26 November 2007 by Xaviar Czervik (talk | contribs)
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Summary

Function: llEjectFromLand( key pest );

Ejects pest from land that you own. If the land is set to group, then the object must be deeded to the group.

• key pest

Examples

// Here a script done by shenanigan oh

//It's a easy script that I came up with. When I worked for a carnage I put this script in a computer that was
//attached to me. The carnage it self was a pvp sims so it was alot easier and fast to eject some this way
//then running after them and clicking on them. The way this work is by trying eject and half type plays name.
//Example: /1 eject shenan

//Warning if you type someone name in short be careful of other plays with same name!
string msg;
string name;
default
{
    on_rez(integer n)
    {
        llResetScript();
    }
    
    state_entry()
    {
        llListen(1, "", llGetOwner(), "");
        llListen(0, "", llGetOwner(), "");
    }

    listen(integer n, string m, key k, string msg)
    {
        if (llGetSubString(msg, 0, 5) == "eject ")
        {
            name = llToLower(llStringTrim(llDeleteSubString(msg, 0, 5), STRING_TRIM));
            llSensor("", "", AGENT, 96, PI);
        }
    }
    
    sensor(integer n)
    {
        integer i = 0;
        for (;i<n;++i)
        {
            if (~llSubStringIndex(llToLower(llDetectedName(i)), name))
            {
                llOwnerSay("ejecting " + llDetectedName(i));
                llEjectFromLand(llDetectedKey(i));
            }
        }
    }
    no_sensor()
    {
        llOwnerSay("Avatar not found.");
    }
} 

Deep Notes

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Signature

function void llEjectFromLand( key pest );