Difference between revisions of "LlExecCharacterCmd"

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m (moved LlExecPathingCmd to LlExecCharacterCmd: incorrect function name)
Line 56: Line 56:
* [[llDeleteCharacter]]
* [[llDeleteCharacter]]
* [[llEvade]]
* [[llEvade]]
* [[llExecPathingCmd]]
* [[llExecCharacterCmd]]
* [[llGetClosestNavPoint]]
* [[llGetClosestNavPoint]]
* [[llFleeFrom]]
* [[llFleeFrom]]

Revision as of 17:44, 14 February 2012

Summary

Function: llExecCharacterCmd( integer command, list options );

Send a command to the pathing system.

• integer command Command to be sent.
• list options No options currently used.

Currently only supports stopping the current pathfinding operation.

Template:LSL Constants/llExecCharacterCmd

Caveats

  • If another script in the same object issues CHARACTER_CMD_STOP then pathing in all scripts is cancelled.
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Examples

<lsl> default {

   state_entry()
   {
       llCreateCharacter([CHARACTER_DESIRED_SPEED, 50.0]);
       state awake;
   }

}

state awake {

   state_entry()
   {
       llOwnerSay("entering guarding");
       list points = [llGetPos() + <5,0,0>, llGetPos() - <5,0,0>];
       llPatrolPoints(points, []);
   }
   
   touch_start(integer total_number)
   {
       state sleep;
   }

}

state sleep {

   state_entry()
   {
       llOwnerSay("entering sleeping");
       llExecCharacterCmd(CHARACTER_CMD_STOP, []);
   }
   
   touch_start(integer total_number)
   {
       state awake;
   }

}

</lsl>

Deep Notes

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Signature

function void llExecCharacterCmd( integer command, list options );