Difference between revisions of "LlExecCharacterCmd"

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m (added date of release)
m (Change category from Pathfinding to LSL_Pathfinding)
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{{Pathfinding alpha}}
{{Pathfinding LSL alpha}}
{{LSL_Function
{{LSL_Function
|func=llExecCharacterCmd
|func=llExecCharacterCmd

Revision as of 08:13, 30 August 2013

Summary

Function: llExecCharacterCmd( integer command, list options );

Send a command to the pathing system.

• integer command Command to be sent.
• list options CHARACTER_CMD_*

Currently only supports stopping the current pathfinding operation or causing the character to jump.

Command Value Description & Required Parameters
CHARACTER_CMD_JUMP 0x1 Makes the character jump.

The option list is required to start with a height parameter: [float height]

• float height height to jump, between 0.1m and 2.0m
CHARACTER_CMD_SMOOTH_STOP 0x2 Stops any current pathfinding operation in a smooth like fashion.
CHARACTER_CMD_STOP 0x0 Stops any current pathfinding operation.

Caveats

  • If another script in the same object issues CHARACTER_CMD_STOP then pathing in all scripts is cancelled.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl> vector patrol;

default {

   state_entry()
   {
       patrol = llGetPos();
       llCreateCharacter([CHARACTER_MAX_SPEED, 25, CHARACTER_DESIRED_SPEED, 15.0]);
       state awake;
   }

}

state awake {

   state_entry()
   {
       llSay(0, "I am guarding now");
       list points = [patrol + <5,0,0>, patrol - <5,0,0>];
       llPatrolPoints(points, []);
   }

   touch_start(integer total_number)
   {
       state sleep;
   }

}

state sleep {

   state_entry()
   {
       llSay(0, "Going to sleep");
       llExecCharacterCmd(CHARACTER_CMD_SMOOTH_STOP, []);
   }

   touch_start(integer total_number)
   {
       patrol = llGetPos();
       //Jump to attention!
       llExecCharacterCmd(CHARACTER_CMD_JUMP, [0.5]);
       state awake;
   }

}

</lsl>

Deep Notes

History

Date of Release 31/07/2012

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Signature

function void llExecCharacterCmd( integer command, list options );