llExecCharacterCmd

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Revision as of 12:35, 17 February 2012 by Strife Onizuka (talk | contribs) (might work...)
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Summary

Function: llExecCharacterCmd( integer command, list options );

Send a command to the pathing system.

• integer command Command to be sent.
• list options No options currently used.

Currently only supports stopping the current pathfinding operation or causing the character to jump.

Command Value Description & Required Parameters
CHARACTER_CMD_JUMP 0x1 Makes the character jump.

The option list is required to start with a height parameter: [float height]

• float height height to jump, between 0.1m and 2.0m
CHARACTER_CMD_SMOOTH_STOP 0x2 Stops any current pathfinding operation in a smooth like fashion.
CHARACTER_CMD_STOP 0x0 Stops any current pathfinding operation.

Caveats

  • If another script in the same object issues CHARACTER_CMD_STOP then pathing in all scripts is cancelled.
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Examples

<lsl> vector patrol;

default {

   state_entry()
   {
       patrol = llGetPos();
       llCreateCharacter([CHARACTER_DESIRED_SPEED, 50.0]);
       state awake;
   }

}

state awake {

   state_entry()
   {
       llOwnerSay("entering guarding");
       list points = [patrol + <5,0,0>, patrol - <5,0,0>];
       llPatrolPoints(points, []);
   }
   
   touch_start(integer total_number)
   {
       state sleep;
   }

}

state sleep {

   state_entry()
   {
       llOwnerSay("entering sleeping");
       llExecCharacterCmd(CHARACTER_CMD_STOP, []);
   }
   
   touch_start(integer total_number)
   {
       patrol = llGetPos();
       //Jump to attention!
       llExecCharacterCmd(CHARACTER_CMD_JUMP, [0.5]);
       state awake;
   }

}

</lsl>

Deep Notes

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Signature

function void llExecCharacterCmd( integer command, list options );