Difference between revisions of "LlForceMouselook"
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FALSE undoes this setting." style="border-bottom:1px dotted; cursor:help;">mouselook );
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Line 4: | Line 4: | ||
|p1_type=integer | |p1_type=integer | ||
|p1_name=mouselook | |p1_name=mouselook | ||
|p1_desc=If {{LSLG|TRUE}} any avatar that sits on this object is forced into {{LSLG|mouselook}} mode. {{LSLG|FALSE}} undoes this setting. | |p1_desc=If {{LSLG|TRUE}} any avatar that sits on this object is forced into {{LSLG|mouselook}} mode.<br/>{{LSLG|FALSE}} undoes this setting. | ||
|func_footnote | |func_footnote | ||
|func_desc=Sets if a sitting avatar should be forced into {{LSLG|mouselook}} mode upon sitting on the object. | |func_desc=Sets if a sitting avatar should be forced into {{LSLG|mouselook}} mode upon sitting on the object. |
Revision as of 10:18, 9 February 2007
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Summary
Function: llForceMouselook( integer <span title="If TRUE any avatar that sits on this object is forced into mouselook mode.FALSE undoes this setting." style="border-bottom:1px dotted; cursor:help;">mouselook );
294 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets if a sitting avatar should be forced into mouselook mode upon sitting on the object.
• integer | mouselook | – | If TRUE any avatar that sits on this object is forced into mouselook mode. FALSE undoes this setting. |
Caveats
- The user may exit mouselook mode at any time.
- This can be detected by polling llGetAgentInfo.