Difference between revisions of "LlForceMouselook"

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|p1_type=integer
|p1_type=integer
|p1_name=mouselook
|p1_name=mouselook
|p1_desc=If {{LSLG|TRUE}} any avatar that sits on this object is forced into {{LSLG|mouselook}} mode. {{LSLG|FALSE}} undoes this setting.
|p1_desc=If {{LSLG|TRUE}} any avatar that sits on this object is forced into {{LSLG|mouselook}} mode.<br/>{{LSLG|FALSE}} undoes this setting.
|func_footnote
|func_footnote
|func_desc=Sets if a sitting avatar should be forced into {{LSLG|mouselook}} mode upon sitting on the object.
|func_desc=Sets if a sitting avatar should be forced into {{LSLG|mouselook}} mode upon sitting on the object.

Revision as of 10:18, 9 February 2007

Summary

Function: llForceMouselook( integer <span title="If TRUE any avatar that sits on this object is forced into mouselook mode.
FALSE undoes this setting." style="border-bottom:1px dotted; cursor:help;">mouselook
);

Sets if a sitting avatar should be forced into mouselook mode upon sitting on the object.

• integer mouselook If TRUE any avatar that sits on this object is forced into mouselook mode.
FALSE undoes this setting.

Caveats

  • The user may exit mouselook mode at any time.
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Examples

See Also

Deep Notes

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Signature

function void llForceMouselook( integer mouselook );