llGetAgentSize

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Revision as of 23:21, 5 October 2008 by Zai Lynch (talk | contribs)
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Summary

Function: vector llGetAgentSize( key id );

Returns a vector that is the size of the requested avatar by id.

• key id avatar UUID that is in the same region

The agent id must be in the same region as the requesting object, ZERO_VECTOR is returned if not.

Examples

<lsl>//A simple script that makes a box hover above the owner's head. default {

   state_entry(integer i) {
       key owner = llGetOwner();
       vector pos = llList2Vector(llGetObjectDetails(owner, [OBJECT_POS]),0);
       vector agent = llGetAgentSize(owner);
       pos.z += 0.5 + agent.z / 2;//"pos" needs to be adjusted so it appears above the owner.
       if(agent)//makes sure it found the owner, a zero vector evaluates as false
           llSetPos(pos);
   }
   touch_start(integer num) {
       llResetScript();
   }
}</lsl>

Notes

  • This is a good way to test if an av is in the same region.
  • The returned vector holds the size of the avatar's bounding box, of which only the height (z) varies. Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
  • ZERO_VECTOR is returned in case id is not an avatar.

See Also

Deep Notes

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Signature

function vector llGetAgentSize( key id );