Difference between revisions of "LlGetAnimation"
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Line 15: | Line 15: | ||
!Value | !Value | ||
!Description | !Description | ||
{{!}}- | |||
{{!}}"" | |||
{{!}}During logout | |||
{{!}}- | {{!}}- | ||
{{!}}"Crouching" | {{!}}"Crouching" | ||
Line 39: | Line 42: | ||
{{!}}"Hovering Up" | {{!}}"Hovering Up" | ||
{{!}} | {{!}} | ||
{{!}}- | |||
{{!}}"Jumping" | |||
{{!}}While still in the air during a jump. | |||
{{!}}- | |||
{{!}}"Landing" | |||
{{!}}When landing from a jump. | |||
{{!}}- | |||
{{!}}"PreJumping" | |||
{{!}}At the beginning of a jump. | |||
{{!}}} | {{!}}} | ||
{{!}} | {{!}} | ||
Line 45: | Line 57: | ||
!Value | !Value | ||
!Description | !Description | ||
{{!}}- | {{!}}- | ||
{{!}}"Init" | {{!}}"Init" | ||
{{!}}At login and after teleports. | {{!}}At login and after teleports. | ||
{{!}}- | {{!}}- | ||
{{!}}"Running" | {{!}}"Running" | ||
Line 69: | Line 69: | ||
{{!}}"Sitting on Ground" | {{!}}"Sitting on Ground" | ||
{{!}}Sitting on the terrain. | {{!}}Sitting on the terrain. | ||
{{!}}- | {{!}}- | ||
{{!}}"Standing" | {{!}}"Standing" | ||
Line 83: | Line 77: | ||
{{!}}- | {{!}}- | ||
{{!}}"Striding" | {{!}}"Striding" | ||
{{!}} | {{!}}When the avatar is stuck on the edge of an object or on top of another avatar. | ||
{{!}}- | {{!}}- | ||
{{!}}"Soft Landing" | {{!}}"Soft Landing" |
Revision as of 17:35, 30 March 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llGetAnimation( key id );162 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.
• key | id | – | avatar UUID that is in the same region |
llGetAgentInfo and llGetAnimationList provide more detailed information about the avatar state then this function does, it is recommended that you use them instead.
|
|
Caveats
- This function can return an empty string while the avatar is logging out.
- New return values could conceivably be added at any time and this list may not in-fact be complete. Scripts should be written under the assumption that they may receive a value they won't recognize.
Examples
See Also
Functions
• | llGetAgentInfo | |||
• | llGetAnimationList |