Difference between revisions of "LlGetAnimation"
Jump to navigation
Jump to search
All Issues ~ Search JIRA for related Bugs
Line 53: | Line 53: | ||
{{!}}- | {{!}}- | ||
{{!}}"Jumping" | {{!}}"Jumping" | ||
{{!}} | {{!}}While still in the air during a jump. | ||
{{!}}- | {{!}}- | ||
{{!}}"Landing" | {{!}}"Landing" | ||
{{!}} | {{!}}When landing from a jump. | ||
{{!}}- | {{!}}- | ||
{{!}}"PreJumping" | {{!}}"PreJumping" | ||
{{!}} | {{!}}At the beginning of a jump. | ||
{{!}}- | {{!}}- | ||
{{!}}"Running" | {{!}}"Running" | ||
Line 68: | Line 68: | ||
{{!}}- | {{!}}- | ||
{{!}}"Sitting on Ground" | {{!}}"Sitting on Ground" | ||
{{!}} | {{!}}Sitting on the terrain. | ||
{{!}}} | {{!}}} | ||
{{!}} | {{!}} | ||
Line 80: | Line 80: | ||
{{!}}- | {{!}}- | ||
{{!}}"Standing Up" | {{!}}"Standing Up" | ||
{{!}}After falling a great distance. | {{!}}After falling a great distance. Sometimes referred to as Hard Landing. | ||
{{!}}- | {{!}}- | ||
{{!}}"Striding" | {{!}}"Striding" | ||
{{!}} | {{!}}Used when the avatar stuck on the edge of an object or on top of another avatar. | ||
{{!}}- | {{!}}- | ||
{{!}}"Soft Landing" | {{!}}"Soft Landing" | ||
{{!}} | {{!}}After falling a small distance. | ||
{{!}}- | {{!}}- | ||
{{!}}"Taking Off" | {{!}}"Taking Off" |
Revision as of 20:09, 28 March 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llGetAnimation( key id );162 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.
• key | id | – | avatar UUID that is in the same region |
llGetAgentInfo and llGetAnimationList provide more detailed information about the avatar state then this function does, it is recommended that you use them instead.
|
|
|
Caveats
- This function can return an empty string while the avatar is logging out.
- New return values could conceivably be added at any time and this list may not in-fact be complete. Scripts should be written under the assumption that they may receive a value they won't recognize.
Examples
See Also
Functions
• | llGetAgentInfo | |||
• | llGetAnimationList |