Difference between revisions of "LlGetAnimation"
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Line 85: | Line 85: | ||
|negative_index | |negative_index | ||
|cat1=Avatar | |cat1=Avatar | ||
|cat2 | |cat2=Animation | ||
|cat3 | |cat3 | ||
|cat4=Stub | |cat4=Stub | ||
}} | }} |
Revision as of 11:36, 9 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llGetAnimation( key id );162 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.
• key | id | – | Agent UUID in the sim. |
This function isn't all that useful, llGetAgentInfo and llGetAnimationList provide more information in a more useful manner.
Value | Description |
---|---|
Crouching | |
Hovering | |
Hovering Down | |
Hovering Up | |
Jumping | |
PreJumping | |
Running | |
Sitting | The avatar is sitting on an object. |
Sitting on Ground | |
Standing | |
Striding | |
Flying | |
FlyingSlow | |
Falling Down | |
Standing Up | |
Landing | |
Soft Landing | |
CrouchWalking | |
Turning Left | |
Turning Right | |
Walking |