Difference between revisions of "LlGetAnimation"
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Line 18: | Line 18: | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"CrouchWalking" | ||
{{!}} | |||
{{!}}- | |||
{{!}}"Falling Down" | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Flying" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"FlyingSlow" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Hovering" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Hovering Down" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Hovering Up" | ||
{{!}} | {{!}} | ||
{{!}}} | {{!}}} | ||
Line 42: | Line 45: | ||
!Description | !Description | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Jumping" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Landing" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"PreJumping" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Running" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Sitting" | ||
{{!}}Sitting on an object. | |||
{{!}}- | |||
{{!}}"Sitting on Ground" | |||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Standing" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Striding" | ||
{{!}} | {{!}} | ||
{{!}}} | {{!}}} | ||
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{{!}}- | {{!}}- | ||
{{!}}"Standing Up" | {{!}}"Standing Up" | ||
{{!}}After falling | {{!}}After falling a great distance. | ||
{{!}}- | {{!}}- | ||
{{!}}"Soft Landing" | {{!}}"Soft Landing" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
Line 88: | Line 88: | ||
{{!}}- | {{!}}- | ||
{{!}}"Walking" | {{!}}"Walking" | ||
{{!}} | |||
{{!}}- | |||
{{!}}"Taking Off" | |||
{{!}} | {{!}} | ||
{{!}}} | {{!}}} |
Revision as of 23:48, 29 January 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llGetAnimation( key id );162 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.
• key | id | – | avatar UUID that is in the same region |
llGetAgentInfo and llGetAnimationList provide more detailed information about the avatar state then this function does, it is recommended that you use them instead.
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Caveats
Examples
See Also
Functions
• | llGetAgentInfo | |||
• | llGetAnimationList |