Difference between revisions of "LlGetAnimation"
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|spec | |spec | ||
|caveats | |caveats | ||
|constants | |constants={{{!}}{{Prettytable}} | ||
!Value | |||
!Description | |||
{{!}}- | |||
{{!}}Crouching | |||
{{!}} | |||
{{!}}- | |||
{{!}}Hovering | |||
{{!}} | |||
{{!}}- | |||
{{!}}Hovering Down | |||
{{!}} | |||
{{!}}- | |||
{{!}}Hovering Up | |||
{{!}} | |||
{{!}}- | |||
{{!}}Jumping | |||
{{!}} | |||
{{!}}- | |||
{{!}}PreJumping | |||
{{!}} | |||
{{!}}- | |||
{{!}}Running | |||
{{!}} | |||
{{!}}- | |||
{{!}}Sitting | |||
{{!}}This is returned even when the avatar is sitting on something that stopped the generic sit animation and plays its own instead. | |||
{{!}}- | |||
{{!}}Sitting on Ground | |||
{{!}} | |||
{{!}}- | |||
{{!}}Standing | |||
{{!}} | |||
{{!}}- | |||
{{!}}Striding | |||
{{!}} | |||
{{!}}- | |||
{{!}}Flying | |||
{{!}} | |||
{{!}}- | |||
{{!}}FlyingSlow | |||
{{!}} | |||
{{!}}- | |||
{{!}}Falling Down | |||
{{!}} | |||
{{!}}- | |||
{{!}}Standing Up | |||
{{!}} | |||
{{!}}- | |||
{{!}}Landing | |||
{{!}} | |||
{{!}}- | |||
{{!}}Soft Landing | |||
{{!}} | |||
{{!}}- | |||
{{!}}CrouchWalking | |||
{{!}} | |||
{{!}}- | |||
{{!}}Turning Left | |||
{{!}} | |||
{{!}}- | |||
{{!}}Turning Right | |||
{{!}} | |||
{{!}}- | |||
{{!}}Walking | |||
{{!}} | |||
{{!}}} | |||
|examples | |examples | ||
|helpers | |helpers |
Revision as of 11:24, 9 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llGetAnimation( key id );162 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the currently playing locomotion animation for avatar id.
• key | id | – | Agent UUID in the sim. |
This function isn't all that useful, llGetAgentInfo and llGetAnimationList provide more information in a more useful manner.
Value | Description |
---|---|
Crouching | |
Hovering | |
Hovering Down | |
Hovering Up | |
Jumping | |
PreJumping | |
Running | |
Sitting | This is returned even when the avatar is sitting on something that stopped the generic sit animation and plays its own instead. |
Sitting on Ground | |
Standing | |
Striding | |
Flying | |
FlyingSlow | |
Falling Down | |
Standing Up | |
Landing | |
Soft Landing | |
CrouchWalking | |
Turning Left | |
Turning Right | |
Walking |